Excellent for crowds.For detailed information about this series, see: Dead Cells Wiki Rapidly deals damage in a decently-sized radius around you for 5 seconds. If you get hit so inconsistently that the bonus damage taken doesn't outweigh the healing, do you really need this skill?įound, and only particularly useful in, the Forgotten Sepulcher. You also take 75% more damage during this time. Heals a pathetic amount of HP per melee hit while active (the base is 2 and it doesn't get much better). Does not dissipate until it hits a wall or a lot of time passes. This is the best burst damage skill currently in the game, capable of instantly killing many enemies.įires a slow orb that deals DPS to anything it passes through. The clustering results in an unfocused and slightly delayed blast, but it's still absurdly strong. Ten (10) seconds! One use only, so use it to take down troublesome elites or to survive a desperate situation.īrings a batch of biter buddies to the brawl. Slightly heals you over time and, more importantly, makes you invulnerable for ten (10) seconds. Moderately cheesy.Ĭreates a toxic cloud around you that deals damage over time. Indestructible and lasts forever a stalwart ally wherever ceilings are. Sticks to the ceiling and fires at enemies it can see. Oils up enemies caught in the blast, and leaves a VERY large patch of oil on the floor, even through walls. Immobilizes enemies caught in the blast while dealing damage over time. Dangerously cheesy.įound by reaching the timer door in the transition after the Black Bridge within 10 minutes and 30 seconds. Enemies will not attempt to avoid the blades. Cannot be directly attacked by enemies, but takes damage as it deals damage. Hurts enemies that walk (or fly) on top of them and makes them bleed. Extremely cool.ĭeploys a row of saw blades where it lands. Pulls enemies towards the blast while dealing rapid hits in a large radius. Teleports you behind a nearby enemy and increases the damage of your next attack by 150%. Increases the damage your weapons deal by 70%. Enemies will attack and destroy the turret, but unless they do it will fire until there are no enemies left. Immobilizes an enemy who steps in it and increases the damage they take for the duration.ĭeploys a turret that fires at nearby enemies as long as they are mostly horizontal to the turret.
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